#ifndef MUNPCINSTANCE_H_
#define MUNPCINSTANCE_H_

#include "MuObiects/MuCharacter.h"
#include "Task/Task.h"

class MuNpcInstance: public MuCharacter
{
	unsigned short n_ObjId; //id w grze

protected:
	MuNpcInstance() :
		MuCharacter()
	{
		setType(O_NPC); // npc ogulnie
	}

public:
	void setObjId(int id)
	{
		n_ObjId = id;
	}

	int getObjId()
	{
		return n_ObjId;
	}

	~MuNpcInstance()
	{
	}

};

#endif /*MUNPCINSTANCE_H_*/
